![]() ![]() X Offset: This adjusts the side-to-side position of.Of around 2.0 works for many tables, but you'll have to The height of the monitor, which is the width of the table, when Y Scale: This adjusts the table's size relative to.Works for many tables, but you'll have to fine-tune it for each table. This variesĪ lot by table, since it's a function of the playfield dimensionsĪs well as the camera angle settings above. ![]() The table in the monitor across the monitor's width. When rotated 270 degrees for cabinet play. Width of the monitor, which is confusingly the height of the table, X Scale: This adjusts the table's size relative to the.XY Rotation: For cabinet play, set this to 270.You want a value that places theĬamera a little ways out in front of the table, just like the normal Higher values create a more tilted perspective. Layback: The camera's distance from the front of the table.(120-150) creates an exaggerated fisheye lens view. View, like a telephoto image from a long way away a high number Field of view: The camera's viewing angle.For cabinet use, this should usually be close to 0. 0 points theĬamera straight down at the table. Inclination: The camera tilt, in degrees.Here's an overview of the individual settings and what they do: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |